Build an Urban Engine
Every project changes the value of the next one.
Where you build matters. Adjacent projects trigger reactions, feed each other and turn separate buildings into one working engine.


Build the city. Make the system work.
A competitive turn-based city strategy game about planning, growth and the consequences of every decision.
The city map
Each project you build appears in your city, street by street, with traffic, parks and landmarks. Switch between the 3D map and the classic 2D board at any time from the main menu.


The core idea
Every project you place interacts with the ones around it. Some effects fire immediately, some react to their neighbors, and some wait for you to activate them. A good city is not a collection of buildings. It is a system that works.

Four pillars
Every project changes the value of the next one.
Where you build matters. Adjacent projects trigger reactions, feed each other and turn separate buildings into one working engine.
Growth is easy. Making it work is the strategy.
Population, Employment, Infrastructure, Energy and Finances are all connected. Push one too far and the rest of the city feels it.
You cannot build everything.
Every player draws from the same pool of projects. Initiative decides who chooses first, and holding a good position has a price.
Some opportunities are worth changing the plan for.
Prosperities are major opportunities that can pull your strategy in a new direction. Knowing when to pivot is part of the game.
Urban systems
Ten interconnected systems pull on each other. Growth in one creates pressure somewhere else, and it all adds up to Happiness.
Diagram: nine urban systems connected to each other and to Happiness at the center.
Initiative
Every round, players choose their Initiative. It decides who picks projects first. The better the position, the more it costs to hold, so every round is a trade-off between timing and resources.

Activations
Energy and Tourists power activations. A single activation can set off reactions in neighboring projects, and a well-planned district turns one action into many.

Prosperities
Prosperities are landmark projects with their own requirements and rewards. They are the advanced layer of The Capital: Urban Mandate.

Prosperity

Prosperity

Prosperity

Prosperity

Prosperity

Prosperity
Full Prosperities
Full Prosperities do more than score points. They can change how your city works.
Prosperity modes
Plan around a private sequence.
Compete for shared landmark projects.
Manage your own portfolio of opportunities.
Choose your depth
Learn the core systems first.
Prosperities disabled
Unique requirements. One simple reward.
A clear first step into landmark play
Every landmark plays by its own rules.
The complete Prosperity experience
End game
The goal is not the biggest city. It is the city that works, where every system supports the others.

Currently in development
The Capital: Urban Mandate is in development at LootGeek Games.